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The following mappings are the default keyboard mappings for a US keyboard (they have changed since version 0.0.1): However, any emulator action can be mapped to the controller in config.txt. Both keyboard and controller controls can be changed in config.txt.īy default there is a bunch of functionality available on the keyboard that is not currently mapped to the controller (e.g. For example, the Game Boy A button on a standard French keyboard would be = instead of /. If you do not use a US keyboard, the keyboard controls are automatically determined by "translating" US keyboard mappings into your keyboard language. A list can be found here.ĭefault emulator controls for US keyboards are in the Keyboard section below. Xbox One/360, PS4, PS3, controllers are included. Any controller supported by SDL2 should be supported. GBEmu supports both keyboard and controller input. -d - Start with the debugger screen up and emulator paused.A ROM can also be opened from the command line. When running from the GUI an open dialog will be prompt to open a Game Boy ROM from the ROMs folder in the Home Diretory (see the Home Diretory).
GAME BOY EMULATOR FOR MAC WINDOWS
Finder, Windows Explorer) or the command line. GBEmu can be run from a standard GUI file manager (e.g. Right now it works on Mac, Windows and Linux. Some distinctive features include a ROM debugger, a rewind system and easy-to-use quick save and restore slots. GBEmu (working title) is a Game Boy Emulator written in a C-style C++ (using some C++11 features like auto) and SDL2 (and a tiny bit of GTK3 on Linux).